2017 Rules

09:00 – 09:15 Registration
09:15 – 09:30 Setup and trash talk
09:30 – 11:30 Game 1
11:45 – 02:00 Game 2 (mirror match)
02:00 – 03:00 Lunch break
03:00 – 05:00 Game 3
05:15 – 07:30 Game 4 (mirror match)
07:30 – 08:00 Awards and closure


$5 for dice and awards. Also, since the RTC is hosting us completely free of charge, I would like to raise some donations. $5 to $10 per coach would be great.


This year’s Orion Cup will be mirror-style: coaches will swap teams, including rosters, skill choices etc. for games 2 and 4. In these games, you will face the very team you brought with you! Besides that, the tournament will be resurrection-style, with Swiss match-making and 2/1/0 points for wins, draws and losses.


Each coach receives 1100K gold crowns, which can be used to hire players, cheerleaders, assistant coaches, star players, a master chef, and purchase fan factors, rerolls, apothecaries and bribes. No other inducements are available.
According to their tier, teams will receive an additional amount of money to purchase skills for their players. No player can receive more than two skills, and no stat upgrades may be purchased. Normal skills cost 20K, double skills 30K.

Tier 1 teams receive 70K: Amazons, Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Norse, Orcs, Skaven, Undead, Wood Elves
Tier 2 teams receive 110K: Chaos, Chaos Pact, High Elves, Humans, Khemri, Necromantic, Nurgle, Pro Elves
Tier 3 teams receive 140K: Slann, Underworld, Vampires
Tier 4 teams receive 170K: Goblins, Halflings, Ogres


Each coach that submits the final roster to orioncup15@gmx.net before June 21st AND shows up before 9:15AM on Saturday will receive a free random “Miscellaneous mayhem” card to use once throughout the tournament.


We will be using CRP rules with only the following changes: Human catchers are 60K, coaches can “argue the call”, and Halfling treemen gain Timmmber.
There is no minimum number of players before purchasing star players, but you have to field at least 11 players. If both coaches field the same star player, both clones will play, but gain the skill “Disturbing Presence” for this match.
Important: all fatalities inflicted by blocks, fouls, secret weapons and crowd-surfs count towards total number of casualties (i.e. not failed dodges etc.).


The 2h and 2h15min time limits will be strictly enforced.
Please let me know in advance if you feel uncomfortable letting your opponent use your miniatures, and I will provide an alternative team for your mirror matches.

For your offline reading pleasure, there is also a handy PDF available.

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