After the third game, there will be a skills draft where coaches may select new skills/improvements. A coach may only select improvements which are accessible to their race through standard skill selection (ie normal, doubles or stat increase rolls on the improvement table). No player may gain more than two skills/improvements during the tournament.
Each coach will be given 45 seconds to pick a skill/improvement. If the coach does not pick within that time, they lose their spot and the next coach picks. The coach will get to pick a skill at the end of the round rather than at their selection time. Each coach may pick one skill/improvement per round. There will be four rounds in the draft; therefore each coach will select four skills/improvements.
The draft order will be seeded by tournament position at the end of play after the third game. Only tournament points from gaming will be used to determine ranking. The team with the lowest ranking will pick first and the other coaches will follow in reverse ranking order, i.e. first place will chose last, and last place will chose first in each and every round. The draft order will be the same for each round.
For each 12 players, or part thereof, there will be one full set of skills and improvements available for the draft. Because of the limited number of skills available during the draft, the lower ranked coaches will have a better chance to select the more sought after skills, (i.e. stat increases, block, dodge, guard), while the higher ranked coaches will be forced to choose less common skills. The result of this will hopefully give the lower ranked coaches a chance to make their way back up the ranks, and also result in less common skills combinations being selected.