Canadian Open 2017 Information

12 tournaments have seen champions crowned – it’s time for a new beginning!

This year we are having two 1 day tournaments and the coach with the most tournament points who participated in both tournaments will be crowned the overall champion. Each tournament will have it’s own individual awards and the overall champions name will be added to the legacy trophy.

Hoser Bowl  Saturday March 25th – 4 games and 50 Mission Cup  Sunday March 26th – 3 games.

DATE
March  25-26, 2017

LOCATION
Dufferin St. Baptist Church
1219 Dufferin St.
Toronto, On
M6H 4C2

We are playing in the basement.

COMMON ELEMENTS

  • Swiss-style match-ups after game 1.
  • Tournament is resurrection.
  • We are following the new NAF guidelines since BB2016 was released. That basically means;
    • CRP + 3 additional teams + NAF Rules Feb 17 (ie. BB2016 + Deathzone 1 + Teams of Legend + NAF Rules Feb 17)
  • Tournament points are W/T/L – 60/20/5, along with bonus points identified below with strength of schedule as primary tie-breaker.
  • Being that this is the Canadian Open, we will adopt the GW Winter Weather table in order to reflect our unique weather.
  • After building your roster, pick a player to be Captain, he gets Leader for free.  If you have same Captain both tournaments he also gets Fan Favourite.
  • Norse teams get 1 Fan Factor at no cost as this is their turf.
  • Teams MUST be painted to 3 colour minimum. There will be penalties for unpainted figures or teams at TO discretion.
  • HOBBY BONUSES
    • READ CAREFULLY: You may NOT purchase assistant coaches or cheerleaders.
    • If you have a coach model painted +1 assistant coach
    • If you have a cheerleader model painted +1 cheerleader (doesn’t need to be female/pom poms)
    • A “mascot” can replace one or other @ TO discretion
    • Max of 1 each, except stunties can have 2 each
    • READ AGAIN: The ONLY way to get an assistant coach or cheerleader is to have a PAINTED model to represent it and it does not cost any gold. 
  • INDUCEMENTS
    • No inducements may be purchased unless you are the coach of a “Stunty” team. Stunty teams include; Halfling, Goblin, Ogre, Underworld (without Skaven), and Lizardmen (without Saurus) teams. Stunty teams may purchase 0-1 Star Players, but must purchase 11 players before they can purchase any Star Player. Goblin teams may purchase bribes and Halfling teams may purchase a Halfling Master Chef, all as per standard CRP/LRB6.0 rules.
  • SCORING POINTS
    • 60/20/5 win/draw/loss
    • TDs beat opponent by 2 or more = 4
    • CAS beat opponent by 2 or more = 2
    • Comeback = 2
    • Pitch Clear = 6
    • Stunty beats non stunty = 4
    • Finish all turns within time limit = 1

COST
Individual Event (ie. 1 tournament only) = $25 – NAF Members, $30 – Non-NAF members (with $5 going towards NAF membership sign-up).
This gets you a pair of tournament d6 (Hoser Bowl or 50 Mission Cup dice respectively) and either 4 or 3 games of blood bowl + chance at awards and prizes and FREE lunch.

Dual Event+Swag (ie. both tournaments) = $45 – NAF Members, $50 Non-NAF members (with $5 going towards NAF membership sign-up)
This gets you both pairs of tournament d6, 7 games of blood bowl + twice the chance at awards and prizes PLUS the Swag package and FREE lunches.
Dual SWAG package includes; Custom Special Play Cards deck, Custom Tokens

EARLY BIRD REGISTRATION
just send appropriate payment via either EMT or Paypal (gift) to thecanadianopen@gmail.com – more at the door.

SCHEDULE
You must be on time to start all your games, and timers may be required should the tournament organizer deem it so. Our booked hours at the venue are 8am-8pm both days.

Hoser Bowl Schedule
8:00 – Registration Starts
8:15 – Registration Ends
8:30 – Round 1 (Random)
10:30 – Break
10:45 – Round 2 (Swiss)
12:45 – 1:45 – Lunch
2:00 – Round 3 (Swiss)
4:00 – Break
4:15 – Round 4 (Swiss/Finals)
6:15 – Break
6:45 – Results/Awards

50 Mission Cup Schedule
8:00 – Registration Starts
8:15 – Registration Ends
8:30 – Round 1 (Random)
10:30 – Break
10:45 – Round 2 (Swiss)
12:45 – 1:45 – Lunch
2:00 – Round 3 (Swiss/Finals)
4:00 – Break
4:30 – Results/Awards

 

HOSER BOWL

TEAM BUILD
Coaches will have 1,050,000 gold crowns with which to build a team including SKILLS & STATS as per Team Improvements BELOW. Each coach must purchase a minimum of 11 players. You may also purchase re-rolls, fan factor and apothecaries. Apothecaries work as described in CRP/LRB6.0 rules and may not be used on Star Players.

TEAM IMPROVEMENTS
A player may receive a max of 2 upgrades during the team build. Any player is eligible for random bonus skills.

Teams can spend up to a set amount on skills & stats based on their tier.
A max of 1 of each stat upgrade and 2 of each skill may be selected during this phase.

Tier 1 (70k) includes; Amazons, Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Norse, Orcs, Skaven, Undead, Wood Elves.
Tier 2 (90k) includes; Chaos, Chaos Pact, High Elves, Humans, Khemri, Necromantic, Nurgle, Pro Elves.
Tier 3 (110k) includes; Slann, Underworld, Vampires
Tier 4 (130k) includes; Goblins, Halflings, Ogres

After games 1, 2, and 3 – the tournament organizer will randomly generate a skill and every team will be able to give that skill to a single 0-16 or 0-12 player.

Free Special Play Cards.

Before each match, each coach gets to pick 1 special play card.Value depends on tiers of respective teams.

  • Same tier = 50k card each
  • Different tiers = higher tier gets 50k, lower tier get 100k (except T1 vs. T4 = 50k vs. 200k)

50 MISSION CUP

TEAM BUILD
Coaches will have 1,150,000 gold crowns with which to build a team including SKILLS & STATS as per Team Improvements BELOW. Each coach must purchase a minimum of 11 players. You may also purchase re-rolls, fan factor and apothecaries. Apothecaries work as described in CRP/LRB6.0 rules and may not be used on Star Players.

TEAM IMPROVEMENTS
A player may receive a max of 2 upgrades during the team build.

Teams can spend up to a set amount on skills & stats based on their tier.
A max of 1 of each stat upgrade and 2 of each skill may be selected during this phase.

Tier 1 (120k) includes; Amazons, Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Norse, Orcs, Skaven, Undead, Wood Elves.
Tier 2 (140k) includes; Chaos, Chaos Pact, High Elves, Humans, Khemri, Necromantic, Nurgle, Pro Elves.
Tier 3 (160k) includes; Slann, Underworld, Vampires
Tier 4 (180k) includes; Goblins, Halflings, Ogres

Sorry Points

Whenever your opponent scores a Touchdown, or rolls a Casualty result on the Injury table against one of your players during their turn (that is not saved by an apothecary/igor/regeneration or any other means), take ONE point. Note that casualties sustained during your opponents turn from any source (block, crowd, foul) will grant ONE point, but casualties you sustain during your turn from falling, attacker down block results etc do NOT grant you a point.

At any time you may spend one or more points to activate an ability from the Sorry table.  Sorry table will be provided day of the tournament.

 

AWARDS
The following awards are available to be won in BOTH tournaments. A maximum of one performance award can be won by any coach.

Performance Awards
1st Place: Awarded to the coach with the most tournament points.
2nd Place: Awarded to the coach with the second most tournament points.
3rd Place: Awarded to the coach with the third most tournament points.
Stunty Champion: Awarded to the coach with the most tournament points playing a stunty team.
Most Touchdowns: Awarded to the coach who scored the most touchdowns.
Most Casualties: Awarded to the coach who accumulated the most casualties from blocking.
Wooden Spoon: Awarded to the coach with the lowest number of tournament points.

Hobby Awards
Best Team: Awarded to the coach whose team earned the most votes (T.O. will be tie breaking vote if required)
Canuck Attitude: Awarded to the coach with the highest amount of sportsmanship points. (T.O. will be tie breaking vote if required)

Overall Champion
Awarded to the coach with the highest combined tournament points who participated in both tournaments.

 

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Canadian Open 2016 Information

The Canadian Open is BACK – it will be hosted in Toronto, ON Canada

DATE
April 2-3, 2016

LOCATION
Dovercourt House
805 Dovercourt Rd.
Toronto, ON M6H 2X4

We are playing on the second floor.
This is a brilliant venue steps away from Bloor St. West. A vibrant part of the local community supporting dance, theatre, gaming and other groups – there will be drinks (alcoholic & non) available for purchase and there are great options for food on Bloor St.

COST
$40 – NAF Members, $45 – Non-NAF members (with $5 going towards NAF membership sign-up).

This gets you 5 games of blood bowl, and a set of Canadian Open d6’s which must be used during the tournament. NAF Members can save $5 if they have dice from previous years and don’t want another set.

TOURNAMENT
5 games of Blood Bowl played over two days (3 on Saturday, 2 on Sunday) Swiss-style match-ups after game 1.
Tournament is resurrection.
Tournament points are W/T/L – 3/1/0, with strength of schedule as primary tie-breaker.
We will be using the CRP rules along with the 3 additional NAF approved teams with the following exceptions:
A custom weather table will be used, weather will be rolled by top table and apply to all games.
Teams MUST be painted to 3 colour minimum. There will be penalties for unpainted figures or teams at TO discretion.

CANADIAN OPEN WEATHER TABLE
Being that this is the Canadian Open, we have adjusted the weather table in order to reflect our unique weather.
(2) Bitter Cold: It’s so cold that some players have got Frost Bite! Roll a D6 for each player on the pitch at the end of a drive. On a roll of 1 the player has been stricken with frost bite and may not be set up for the next kick-off.
(3) Very Sunny: Cold, but the blinding sunshine causes a -1 modifier on all passing rolls
(4) Icy Conditions: It’s exceptionally icy on the pitch causing extreme slippery conditions. To reflect this, all players that move more then 3 squares (including a blitz action) make a roll, on a roll of 1 the player moves an additional square in the same direction ignoring any tackle zones if the player so happens to pass through one. If a player moves into an occupied square then treat it as a push result on the block dice – Fend, Side Step & Stand Firm do [b]NOT[/b] work on this push effect. During a blitz, this can happen twice – once before the block if the blitzing player moved more than 3 squares to end up adjacent to their target, and once after the block if the player continues moving and moves more than 3 squares (the follow up counts towards this total) but movement from before the block will not count towards slipping after continuing moving. In addition, the icy conditions may also result in a player sliding out of bounds or into the end zone for the winning TD! Standing up does not count towards this in any way. You may reroll the slip dice roll, both to attempt to succeed or to fail!
(5 – 10) Nice: Cold but otherwise decent Blood Bowl weather.
(11) Ice Rain: It’s raining, making the ball slippery and difficult to hold. A -1 modifier applies to all catch, intercept, or pick up rolls.
(12) Blizzard: It’s cold and snowing! The horrible conditions means that any player attempting to move an extra square (GFI) will slip and be knocked down on a roll of 1-2. In addition, only quick and short passes can be attempted.

PREREGISTRATION
Click this link to preregister
Preregistration will be open until March 21st, 2016 – no matter when you submit your registration/roster/payment, you may send an updated roster at any point up to this date.

* Any team who preregisters by March 21st will receive a free reroll to use ONCE during the tournament.
* In addition, any stunty team who preregisters by March 21st will receive a free bribe to use ONCE during the tournament.

SCHEDULE
You must be on time to start all your games, and timers may be required should the tournament organizer deem it so. Our booked hours at the venue are 9-6 both days.

Saturday
Registration: 9:00am – 9:30am

Game 1: 9:45am – 11:45pm
Lunch: 11:45pm – 12:45pm
Game 2: 12:45pm – 2:45pm
Break: 2:45pm – 3:15pm
Game 3: 3:15pm – 5:15pm

Sunday
Best Team Voting: 9:30am – 10:00am coaches who wish to have their teams eligible for voting must have them setup by 9:30

Game 4: 10:00am – 12:00pm
Lunch: 12:00pm – 1:00pm
Game 5: 1:00pm – 3:00pm
Awards: 3:30pm – 4:30pm

TEAM BUILD
Coaches will have 1,000,000 gold crowns with which to build a “rookie” team. Each coach must purchase a minimum of 11 players. You may also purchase re-rolls, fan factor and apothecaries. No skills or stat increases of any kind may be purchased. Apothecaries work as described in CRP/LRB6.0 rules and may not be used on Star Players.

HOBBY BONUSES
READ AGAIN: You may NOT purchase assistant coaches or cheerleaders.
If you have a coach model painted +1 assistant coach
If you have a cheerleader model painted +1 cheerleader (doesn’t need to be female/pom poms) @ TO discretion.
A “mascot” can replace one or other @ TO discretion.
Max of 1 each, except stunties can have 2 each.
READ AGAIN: The ONLY way to get an assistant coach or cheerleader is to have a PAINTED model to represent it and it does not cost any gold.

Norse teams get 1 Fan Factor at no cost as this is their turf.

INDUCEMENTS
No inducements may be purchased unless you are the coach of a “Stunty” team. Stunty teams include; Halfling, Goblin, Ogre, Underworld (without Skaven), and Lizardmen (without Saurus) teams. Stunty teams may purchase 0-1 Star Players, but must purchase 11 players before they can purchase any Star Player. Goblin teams may purchase bribes and Halfling teams may purchase a Halfling Master Chef, all as per standard CRP/LRB6.0 rules.

TEAM IMPROVEMENTS
A player may receive a max of 2 upgrades during the team build. Any player is eligible for random bonus skills.

Every team will get an extra allotment of TV to spend towards skills and stat upgrades before game 1 based on tier.
A max of 1 of each stat upgrade and 2 of each skill may be selected during this phase.

Tier 1 (70k) includes; Amazons, Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Norse, Orcs, Skaven, Undead, Wood Elves.
Tier 2 (100k) includes; Chaos, Chaos Pact, High Elves, Humans, Khemri, Necromantic, Nurgle, Pro Elves.
Tier 3 (130k) includes; Slann, Underworld, Vampires
Tier 4 (170k) includes; Goblins, Halflings, Ogres

When you submit your roster, you must pick 3 skills from the below list and assign them to 3 separate players – also number them #1, #2, #3. You do not start with these skills they will get added after each of games 1, 2, 3.

Dauntless
Dirty Player
Fend
Kick
Pass Block
Shadowing

After game 1, TO will randomly roll a d3 to pick the first skill, After game 2, TO will randomly roll d2 to pick, after game 3, the final skill will be available.

AWARDS
The following awards are available to be won. A maximum of one performance award can be won by any coach.

Performance Awards
1st Place: Awarded to the coach with the most tournament points.
2nd Place: Awarded to the coach with the second most tournament points.
3rd Place: Awarded to the coach with the third most tournament points.
Stunty Champion: Awarded to the coach with the most tournament points playing a stunty team.
Most Touchdowns: Awarded to the coach who scored the most touchdowns.
Most Casualties: Awarded to the coach who accumulated the most casualties from blocking.
Wooden Spoon: Awarded to the coach with the lowest number of tournament points.

Hobby Awards
Best Team: Awarded to the coach whose team earned the most votes (T.O. will be tie breaking vote if required)
Canuck Attitude: Awarded to the coach with the highest amount of sportsmanship points. (T.O. will be tie breaking vote if required)

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Canadian Open 2015 Information

DATE
March 14-15, 2015

COST
$35 – NAF Members, $45 – Non-NAF members (with $10 going towards NAF membership sign-up)
Pre-registration will save you $5
If a NAF member recruits any number of Non-NAF member(s) to participate – that NAF member will get a free “random skill upgrade chit” (see below).

TOURNAMENT
5 games of Blood Bowl played over two days (3 on Saturday, 2 on Sunday) Swiss-style match-ups after game 1. Tournament is resurrection.
Tournament points are W/T/L – 3/1/0, with strength of schedule as primary tie-breaker.
We will be using the CRP rules along with the 3 additional NAF approved teams with the following exceptions:
A custom weather table will be used, weather will be rolled by top table and apply to all games.

CANADIAN OPEN WEATHER TABLE
Being that this is the Canadian Open, we have adjusted the weather table in order to reflect our unique weather.
(2) Bitter Cold: It’s so cold that some players have got Frost Bite! Roll a D6 for each player on the pitch at the end of a drive. On a roll of 1 the player has been stricken with frost bite and may not be set up for the next kick-off.
(3) Very Sunny: Cold, but the blinding sunshine causes a -1 modifier on all passing rolls
(4) Icy Conditions: It’s exceptionally icy on the pitch causing extreme slippery conditions. To reflect this, all players that move more then 3 squares (including a blitz action) make a roll, on a roll of 1 the player moves an additional square in the same direction ignoring any tackle zones if the player so happens to pass through one. If a player moves into an occupied square then treat it as a push result on the block dice – Fend, Side Step & Stand Firm do NOT work on this push effect. During a blitz, this can happen twice – once before the block if the blitzing player moved more than 3 squares to end up adjacent to their target, and once after the block if the player continues moving and moves more than 3 squares (the follow up counts towards this total) but movement from before the block will not count towards slipping after continuing moving. In addition, the icy conditions may also result in a player sliding out of bounds or into the end zone for the winning TD! Standing up does not count towards this in any way. You may reroll the slip dice roll, both to attempt to succeed or to fail!
(5 – 10) Nice: Cold but otherwise decent Blood Bowl weather.
(11) Ice Rain: It’s raining, making the ball slippery and difficult to hold. A -1 modifier applies to all catch, intercept, or pick up rolls.
(12) Blizzard: It’s cold and snowing! The horrible conditions means that any player attempting to move an extra square (GFI) will slip and be knocked down on a roll of 1-2. In addition, only quick and short passes can be attempted.

ONLINE REGISTRATION
Click this link to register online.
Online registration will be open until March 13st, 2015 – Please submit a roster, but you must also bring your roster to the event.

The below bonuses were for registering before March 1st.
* Everyone who preregisters will get extra raffle tickets based on their registration date (1 ticket/30 days or part thereof)
* Any team who preregisters will receive a free reroll to use ONCE during the tournament.
* In addition, any stunty team who preregisters will receive a free bribe to use ONCE during the tournament.

SCHEDULE
You must be on time to start all your games, and timers may be required should the tournament organizer deem it so. Our booked hours at the venue are 9-6 both days.

Saturday
Registration: 9:00am – 9:30am
If you register on the day, you get 1 raffle ticket.

Game 1: 9:45am – 11:45pm
Lunch: 11:45pm – 12:45pm
Game 2: 12:45pm – 2:45pm
Break: 2:45pm – 3:15pm
Game 3: 3:15pm – 5:15pm

Sunday
Best Team Voting: 9:30am – 10:00am coaches who wish to have their teams eligible for voting must have them setup by 9:30
Game 4: 10:00am – 12:00pm
Lunch: 12:00pm – 1:00pm
Game 5: 1:00pm – 3:00pm
Awards: 3:30pm – 4:30pm

TEAM BUILD
Coaches will have 1,000,000 gold crowns with which to build a “rookie” team. Each coach must purchase a minimum of 11 players. You may also purchase re-rolls, fan factor, assistant coaches, cheerleaders and apothecaries. No skills or stat increases of any kind may be purchased. Apothecaries work as described in CRP/LRB6.0 rules and may not be used on Star Players.

Norse teams get 1 Fan Factor at no cost as this is their turf.

INDUCEMENTS
No inducements may be purchased unless you are the coach of a “Stunty” team. Stunty teams include; Halfling, Goblin, Ogre, Underworld (without Skaven), and Lizardmen (without Saurus) teams. Stunty teams may purchase 0-1 Star Players, but must purchase 11 players before they can purchase any Star Player. Goblin teams may purchase bribes and Halfling teams may purchase a Halfling Master Chef, all as per standard CRP/LRB6.0 rules.

TEAM IMPROVEMENTS
A player may receive a max of 2 upgrades during the entire tournament, this means you can give 2 upgrades immediately but that player becomes ineligible for random skill upgrades later.

Every team will get an extra allotment of TV to spend towards skills and stat upgrades before game 1 based on tier.
A max of 1 of each stat upgrade and 2 of each skill may be selected during this phase.

Tier 1 (70k) includes; Amazons, Chaos Dwarves, Dwarves, Dark Elves, Lizardmen, Necromantic, Norse, Orcs, Skaven, Undead, Wood Elves
Tier 2 (100k) includes; Chaos, Chaos Pact, High Elves, Elves, Humans, Khemri, Nurgle, Slann
Tier 3 (130k) includes; Halflings, Goblins, Ogres, Vampires, Underworld

After games 1 and games 3, teams will get an additional random skill – again based on tier. The 2 upgrade limit over the tournament continues to apply. You must make your selection BEFORE match ups are determined.

Tier 1: pick a player, pick 6 skills they can receive as a normal skill. Roll a D6 and add that skill to the player.
Tier 2: pick a player, pick 3 skills they can receive as a normal skill. Roll a D3 and add that skill to the player.
Tier 3: pick a player, pick 3 skills they can receive as either a normal or double skill. Roll a D3 and add that skill to the player.


Legacy Trophy upgrade fund
The Canadian Open legacy trophy needs upgrading. I envision a nicer plaque with proper name plates for each overall winner. Unfortunately through losing money last year, if I wait for the basic tournament fee to handle this, it will either take forever or potentially drive people away from participating – so for this year I plan to try and gather funds by offering “random skill upgrade chits” for $5 each. These may be reimbursed for the benefits outlined below on one of your two random skill upgrades (see above).
Tier 1: either;
A) pick a player, pick 6 skills they can receive as either a normal or double skill. Roll a D6 and add that skill to the player.
B) pick a player, pick 4 skills they can receive as a normal skill. Roll a D4 and add that skill to the player.
Tier 2: pick a player, pick 3 skills they can receive as either a normal or double skill. Roll a D3 and add that skill to the player.
Tier 3: pick a player, pick 2 skills they can receive as either a normal or double skill. Roll a D2 (or flip a coin) and add that skill to the player.

AWARDS
The following awards are available to be won. A maximum of one performance award can be won by any coach.

Performance Awards
1st Place: Awarded to the coach with the most tournament points.
2nd Place: Awarded to the coach with the second most tournament points.
3rd Place: Awarded to the coach with the third most tournament points.
Stunty Champion: Awarded to the coach with the most tournament points playing a stunty team.
Most Touchdowns: Awarded to the coach who scored the most touchdowns.
Most Casualties: Awarded to the coach who accumulated the most casualties from blocking.
Wooden Spoon: Awarded to the coach with the lowest number of tournament points.

Hobby Awards
Best Team: Awarded to the coach whose team earned the most votes (T.O. will be tie breaking vote if required)
Canuck Attitude: Awarded to the coach with the highest amount of sportsmanship points. (T.O. will be tie breaking vote if required)

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Canadian Open 2014 Information

DATE
March 22-23, 2014

COST
$35 – NAF Members, $45 – Non-NAF members (with $10 going towards NAF membership sign-up)
If a NAF member recruits any number of Non-NAF member(s) to participate – that NAF member will get a free “random skill upgrade chit” (see below).

TOURNAMENT
5 games of Blood Bowl played over two days (3 on Saturday, 2 on Sunday) Swiss-style match-ups after game 1. Tournament is resurrection.
Tournament points are W/T/L – 3/1/0, with strength of schedule as primary tie-breaker.
We will be using the CRP rules along with the 3 additional NAF approved teams with the following exceptions:
A custom weather table will be used, weather will be rolled by top table and apply to all games.

CANADIAN OPEN WEATHER TABLE
Being that this is the Canadian Open, we have adjusted the weather table in order to reflect our unique weather.
(2) Bitter Cold: It’s so cold that some players have got Frost Bite! Roll a D6 for each player on the pitch at the end of a drive. On a roll of 1 the player has been stricken with frost bite and may not be set up for the next kick-off.
(3) Very Sunny: Cold, but the blinding sunshine causes a -1 modifier on all passing rolls
(4) Icy Conditions: It’s exceptionally icy on the pitch causing extreme slippery conditions. To reflect this, all players that move more then 3 squares (including a blitz action) make a roll, on a roll of 1 the player moves an additional square in the same direction ignoring any tackle zones if the player so happens to pass through one. If a player moves into an occupied square then treat it as a push result on the block dice – Fend, Side Step & Stand Firm do NOT work on this push effect. During a blitz, this can happen twice – once before the block if the blitzing player moved more than 3 squares to end up adjacent to their target, and once after the block if the player continues moving and moves more than 3 squares (the follow up counts towards this total) but movement from before the block will not count towards slipping after continuing moving. In addition, the icy conditions may also result in a player sliding out of bounds or into the end zone for the winning TD! Standing up does not count towards this in any way. You may reroll the slip dice roll, both to attempt to succeed or to fail!
(5 – 10) Nice: Cold but otherwise decent Blood Bowl weather.
(11) Ice Rain: It’s raining, making the ball slippery and difficult to hold. A -1 modifier applies to all catch, intercept, or pick up rolls.
(12) Blizzard: It’s cold and snowing! The horrible conditions means that any player attempting to move an extra square (GFI) will slip and be knocked down on a roll of 1-2. In addition, only quick and short passes can be attempted.

ONLINE REGISTRATION
Online registration will be open until March 21st, 2014 – Please submit a roster, but you must also bring your roster to the event.

The below bonuses were for registering before March 1st.
* Everyone who preregisters will get extra raffle tickets based on their registration date (1 ticket/30 days or part thereof)
* Any team who preregisters will receive a free reroll to use ONCE during the tournament.
* In addition, any stunty team who preregisters will receive a free bribe to use ONCE during the tournament.

SCHEDULE
You must be on time to start all your games, and timers may be required should the tournament organizer deem it so. Our booked hours at the venue are 9-6 both days.

Saturday
Registration: 9:00am – 9:30am
If you register on the day, you get 1 raffle ticket.

Game 1: 9:45am – 11:45pm
Lunch: 11:45pm – 12:45pm
Game 2: 12:45pm – 2:45pm
Break: 2:45pm – 3:15pm
Game 3: 3:15pm – 5:15pm

Sunday
Best Team Voting: 9:30am – 10:00am coaches who wish to have their teams eligible for voting must have them setup by 9:30
Game 4: 10:00am – 12:00pm
Lunch: 12:00pm – 1:00pm
Game 5: 1:00pm – 3:00pm
Awards: 3:30pm – 4:30pm

TEAM BUILD
Coaches will have 1,000,000 gold crowns with which to build a “rookie” team. Each coach must purchase a minimum of 11 players. You may also purchase re-rolls, fan factor, assistant coaches, cheerleaders and apothecaries. No skills or stat increases of any kind may be purchased. Apothecaries work as described in CRP/LRB6.0 rules and may not be used on Star Players.

Norse teams get 1 Fan Factor at no cost as this is their turf.

INDUCEMENTS
No inducements may be purchased unless you are the coach of a “Stunty” team. Stunty teams include; Halfling, Goblin, Ogre, Underworld (without Skaven), and Lizardmen (without Saurus) teams. Stunty teams may purchase 0-1 Star Players, but must purchase 11 players before they can purchase any Star Player. Goblin teams may purchase bribes and Halfling teams may purchase a Halfling Master Chef, all as per standard CRP/LRB6.0 rules.

TEAM IMPROVEMENTS
A player may receive a max of 2 upgrades during the entire tournament, this means you can give 2 upgrades immediately but that player becomes ineligible for random skill upgrades later.

Every team will get an extra allotment of TV to spend towards skills and stat upgrades before game 1 based on tier.
A max of 1 of each stat upgrade and 2 of each skill may be selected during this phase.

Tier 1 (70k) includes; Amazons, Chaos Dwarves, Dwarves, Dark Elves, Norse, Orcs, Skaven, Undead, Wood Elves
Tier 2 (100k) includes; Chaos, Chaos Pact, High Elves, Elves, Humans, Khemri, Lizardmen, Necromantic, Nurgle, Slann
Tier 3 (130k) includes; Halflings, Goblins, Ogres, Vampires, Underworld

After games 1 and games 3, teams will get an additional random skill – again based on tier. The 2 upgrade limit over the tournament continues to apply. You must make your selection BEFORE match ups are determined.

Tier 1: pick a player, pick 6 skills they can receive as a normal skill. Roll a D6 and add that skill to the player.
Tier 2: pick a player, pick 3 skills they can receive as a normal skill. Roll a D3 and add that skill to the player.
Tier 3: pick a player, pick 3 skills they can receive as either a normal or double skill. Roll a D3 and add that skill to the player.

Legacy Trophy upgrade fund
The Canadian Open legacy trophy needs upgrading. I envision a nicer plaque with proper name plates for each overall winner. Unfortunately through losing money last year, if I wait for the basic tournament fee to handle this, it will either take forever or potentially drive people away from participating – so for this year I plan to try and gather funds by offering “random skill upgrade chits” for $5 each. These may be reimbursed for the benefits outlined below on one of your two random skill upgrades (see above).
Tier 1: either;
A) pick a player, pick 6 skills they can receive as either a normal or double skill. Roll a D6 and add that skill to the player.
B) pick a player, pick 4 skills they can receive as a normal skill. Roll a D4 and add that skill to the player.
Tier 2: pick a player, pick 3 skills they can receive as either a normal or double skill. Roll a D3 and add that skill to the player.
Tier 3: pick a player, pick 2 skills they can receive as either a normal or double skill. Roll a D2 (or flip a coin) and add that skill to the player.

AWARDS
The following awards are available to be won. A maximum of one performance award can be won by any coach.

Performance Awards
1st Place: Awarded to the coach with the most tournament points.
2nd Place: Awarded to the coach with the second most tournament points.
3rd Place: Awarded to the coach with the third most tournament points.
Stunty Champion: Awarded to the coach with the most tournament points playing a stunty team.
Most Touchdowns: Awarded to the coach who scored the most touchdowns.
Most Casualties: Awarded to the coach who accumulated the most casualties from blocking.
Wooden Spoon: Awarded to the coach with the lowest number of tournament points.

Hobby Awards
Best Team: Awarded to the coach whose team earned the most votes (T.O. will be tie breaking vote if required)
Canuck Attitude: Awarded to the coach with the highest amount of sportsmanship points. (T.O. will be tie breaking vote if required)

PRIZES
Generously sponsored by Gaspez-Arts, Neomics and Impact Miniatures – this year we will have a great selection of prizes for trophy winners and raffle prizes as well.  More details to follow.

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